How Christopher Creates Adventures with Mind Maps – Being a Dungeon Master
Could you tell us a bit about yourself?
My name is Christopher Grant and I am a professional artist working in the medium of oil on large format canvas to create traditional Abstract Expressionist works.
How has MindNode been a part of your workflow?
Originally it was just a part of my workflow, utilizing other applications along side it. Now, however, MindNode is the workflow. Almost everything I do for our games begins and ends with MindNode. From brainstorming and creating adventures to expanding our cartographic maps. It is the constant brainstorming that is the workspace rather than a jumping-off point.
Tell us more about how you use mind mapping for creating an adventure.
During our gameplay, players will adventure through fictional places I’ve created for them as the Dungeon Master. A Dungeon Master is like a storyteller and the Players are like the main protagonists of the story. Rather than using traditionally drawn maps, I create concept maps where each node represents a specific place such as a town or dungeon.
Are there any features in MindNode that help in particular?
When players explore new areas I’ve not yet created, something that happens a lot in our games, I can quickly create new nodes describing them. It’s this ability to not get bogged down with the multiple keystrokes that makes it so desirable. It’s fast to create maps! This drastically reduces preparation time and perhaps more importantly helps keeps our fictional world where it should be, in our imaginations.
Another important feature of MindNode is one most people may not even consider a feature, it’s esthetics. Because these mind maps that are created for our games are often shared, it’s important they look good. MindNode’s mind maps are quite esthetic and thus I’m not forced to spend large amounts of time making changes in order to make our maps pretty. As such, the app feels lighter, faster and more fluid than other mind mapping applications.